Assuming that the initial questions were answered correctly, the contestant by the TV monitors would proceed one TV at a time. The screen on the monitor would show a prize, a Hot Spot or a Q symbol.
- If the screen displayed a prize the contestants were given the chance to “bank” the prize if they chose not to use their remaining steps on this turn, or they could continue in the hope of winning even more.
- If the screen displayed a Hot Spot they would lose any prizes they had decided not to bank and play passed onto the next pair of contestants.
- If the screen displayed a Q symbol, the contestants were asked a general knowledge question. If they answered correctly, the screen would display an arrow symbol and they could move on to the next screen. If they answered incorrectly the screen would display a Hot Spot, making them lose any unbanked prizes and forfeit the rest of their turn.
The first contestant to reach the tenth TV monitor and answer the question asked at that point (the final monitor always displayed a Q symbol) won the main game. They then faced the bonus game.
Strike It Lucky TV Bonus Game
The Strike It Lucky bonus game required the winning contestants to cross the same bank of thirty TV monitors, choosing the “top, middle or bottom?” (row) for each of ten steps. Before they were allowed to start the contestants had to say whether they wanted to allow themselves two, three or four Hot Spots.
The fewer Hot Spots the contestants allowed themselves, the more they could win by successfully completing all ten steps. However, if they exceeded the number of Hot Spots they had nominated (for example, by getting three Hot Spots having allowed themselves just two) then the bonus game was over.
The Barrymore Touch
The format of the Strike It Lucky game is very well thought out and can be extremely enjoyable in its own right – the success of the Strike It Lucky progressive slot machine is proof enough of that. However, it has to be said that it was the presenter Michael Barrymore who made the Strike It Lucky game so successful as a television show.
Rather than serve as a functional but replaceable host who simply asked the questions on the cards, Barrymore took the show and genuinely made it his own, even going so far as to break the game’s own rules in order to award the Strike It Lucky jackpot to contestants playing for charity when they ought to have walked away with nothing. The fact that Strike It Lucky is remembered so fondly, and is still popular enough to inspire a terrific Strike It Lucky progressive slot game, is evidence of that magic touch that Barrymore gave the original television show. |